Message boards : Number crunching : Minirosetta 3.50
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Murasaki Send message Joined: 20 Apr 06 Posts: 303 Credit: 511,418 RAC: 0 |
The minirosetta application has been updated to 3.50. This version includes improvements to the score function and protocols amended for distributed computing which include docking and optimized forward folding. Hi Miklos,M, I believe the normal way of working is for Rosetta to keep calculating new decoys until you have reached your preferred run time and then stop at the next completed decoy. In cases where the final decoy is taking an extremely long time to complete, the watchdog should step in and terminate the task. A 20 hour task based on a 3 hour preferred run time sounds very strange. Can you post a link to the results page for the affected task(s) (or just the task ID)? That will help the project scientists to investigate the problem. |
Miklos M Send message Joined: 8 Dec 13 Posts: 29 Credit: 5,277,251 RAC: 0 |
The minirosetta application has been updated to 3.50. This version includes improvements to the score function and protocols amended for distributed computing which include docking and optimized forward folding. 662522208 601098858 21 May 2014 2:16:13 UTC 23 May 2014 19:45:50 UTC Over Success Done 84,811.41 511.02 617.13 |
P . P . L . Send message Joined: 20 Aug 06 Posts: 581 Credit: 4,865,274 RAC: 0 |
Hi Miklos,M I just had a look at 2 of your rigs the i7-4960X and FX-8150 they both have # cpu_run_time_pref: 86400 seconds you selected which is about 24hrs run time, so what's the problem? If the W.U. can finish faster then your selected run time for some reason like hitting (99)decoys they will but otherwise they will run the full length of time. |
Miklos M Send message Joined: 8 Dec 13 Posts: 29 Credit: 5,277,251 RAC: 0 |
Hi Miklos,M 5/24/2014 8:30:46 PM | rosetta@home | Computation for task syil2dnd2v4_2_fold_SAVE_ALL_OUT_166165_580_0 finished 5/24/2014 8:30:46 PM | rosetta@home | Starting task rb_05_22_48582_94175_ab_stage0_t000___robetta_cstwt_3.0_IGNORE_THE_REST_03_09_166190_90_0 5/24/2014 8:30:50 PM | rosetta@home | Started upload of syil2dnd2v4_2_fold_SAVE_ALL_OUT_166165_580_0_0 5/24/2014 8:30:55 PM | rosetta@home | Finished upload of syil2dnd2v4_2_fold_SAVE_ALL_OUT_166165_580_0_0 |
Miklos M Send message Joined: 8 Dec 13 Posts: 29 Credit: 5,277,251 RAC: 0 |
Hi Miklos,M Would that explain why my computers suddenly take over a day to work one unit, when in the past it used to be about 3 hours and I see many others are still taking about 3 hours with their work units? How do I change I back, if I chose to do so? Thanks. |
Mod.Sense Volunteer moderator Send message Joined: 22 Aug 06 Posts: 4018 Credit: 0 RAC: 0 |
When you have several host computers, you can organize them by "venue". There is a setting on R@h for Target CPU run time. The default value is 3hrs, the maximum is 24hrs. This value can be set for each venue. This is done here on the website. Click the "Participants" link at the top, then click on the Rosetta@home preferences. Rosetta Moderator: Mod.Sense |
Miklos M Send message Joined: 8 Dec 13 Posts: 29 Credit: 5,277,251 RAC: 0 |
When you have several host computers, you can organize them by "venue". There is a setting on R@h for Target CPU run time. The default value is 3hrs, the maximum is 24hrs. This value can be set for each venue. This is done here on the website. Click the "Participants" link at the top, then click on the Rosetta@home preferences. Thank you. gave it a try at 4 hours. |
Miklos M Send message Joined: 8 Dec 13 Posts: 29 Credit: 5,277,251 RAC: 0 |
The minirosetta application has been updated to 3.50. This version includes improvements to the score function and protocols amended for distributed computing which include docking and optimized forward folding. My huge apologies. The mistake was on my end as I just found out. Somehow I set it on "one day", as opposed to the default of 3 hours where it was for a long time. |
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Number crunching :
Minirosetta 3.50
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